triadataylor.blogg.se

School of magic dnd
School of magic dnd













school of magic dnd

My thinking is that the existence of the dungeon is kind of a test in and of itself, testing intelligence in some, in others strength, courage, tenacity, humility, or patience. How did you know about my secret dungeon idea?īut yeah I was thinking of the school having one and it not being a complete secret, kind of more like the Room of Requirement, where some students know about it and even go down there at times. Just have them discover the dungeon and off they go. That way, if the players want to switch to a more traditional D&D experience, you don’t even have to switch settings or campaigns. I suppose maybe sometimes the teachers explore ancient ruins to look for hidden secrets on the weekends or something, or maybe there's an imminent mindflayer invasion or something, but im still working on that part.Īlso, considering having a secret dungeon under the school that no one knows about, filled with monsters and treasure.

school of magic dnd

Like, I suppose every now and again students will accidentally summon demons and the teachers will need to repel them, but otherwise im having trouble including combat in any other capacity than "something has gone terribly Wrong!" Wheras that's probably not frequent enough to keep people interested. One thing im having trouble with conceptually is including combat encounters. Im also thinking about maybe including a main plot if the players want to have some more traditional D&D stuff happening and don't want to just so their own things around the school. Im also thinking there might be outside pressures enacting themselves on the school, like the government putting pressure on them to shift their curriculum to be more evocation-focused to produce powerful mages for their army, pressuring teachers to research projects with military applications by offering more funding to complete it more easily, generally clashing with the school's mission statement of providing comprehensive medical education for the prosperity of all, etc. On top of all that they have to deal with student hijinks like secret banned experiments, academic grudges, pranks gone wrong, pranks gone right, and maybe one student who might be legit evil that the faculty has an opportunity to try and teach a better way to. building a weather control machine, scribing a ritual that could prove a principal that could lead to cheap interdimensional travel, inventing a new 7th level spell, that kind of thing) in a certain time with a certain budget that they'll have to do regular research skill checks to help them complete. Each player would "teach" their specialty (I thought it might be fun to have them give snippets of arcane-technobabble filled lectures, maybe have the other players be students during that part to ask questions or goof off in the back or something), each faculty member would have a research project they need to complete (think big-magic crafting or ritual study, eg.

school of magic dnd

So I've half-baked a campaign idea in my head that centers on a magic school, but the twist is that the players aren't the students but the faculty. Monstrous Compendium Volume One: Spelljammer Creatures















School of magic dnd